Module 2: Bounds and Navigation¶
Required Skills¶
You need to master and practice the following skills in Unity:
- Working with Unity Prefabs
- Create prefabs in editor
- Create/Delete objects at runtime
- Continue working with GameObject Transform component
- Set positions
- Set object rotation/orientation
- User Interface
- Getting world position from mouse
- Object collisions and responses
Core Concepts¶
You need to understand and master these concepts:
- Camera and visible world bounds
- Frame update time vs wall-clock real time
- Randomness and simple applications in games
- Direct object control: driving objects
Camera Bounds¶
Runtime Behavior¶
Use WASD to place arrows, randomly respawn when touching camera bounds.
Project Organization¶
- Create new Scripts folder in Assets
- Create two subfolders under Scripts:
- Hero (supports GreenUp)
- Utilities (contains CameraSupport)
Scene Setup¶
- MainCamera: Add CameraSupport component
- GreenUp: Add GreenArrowBehavior component
CameraSupport Script¶
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Object Navigation¶
Runtime Behavior¶
Green arrow follows mouse, or toggle to WASD control with spacebar.
Key Features¶
- Public variables visible in Inspector and changeable during runtime
- Speed: Distance per unit time
- mHeroSpeed: units moved per second
- mHeroRotateSpeed